PROJECT
noun /ĖpräĖjekt/
1. An outcome created by research, interviews, insight, and experiments.
My Work
Time in the
Fourth Dimension
An interactive installation exploring what time in the fourth dimension might look and feel like. Viewers use their hands to control the flow of time, taking charge of exactly which moments of the cyclical animation they want to experience, and where they want to stop.
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The installation asks viewers to consider how choosing the moments they want to live and relive influences their lives, as well as the immense power our minds have to determine our perspective and experience of reality.
Four Dimensional Time: An Interactive Experience
Projected animation combined with machine learning technology places viewers into the experience and allows them to magically alter time, as if they were in the fourth dimension.
This project can be expanded to include real-life footage and multiple projectors in space, giving the audience complete control over every moment they want to experience.
The gestures used to control the flow of time in this installation are based on a series of user tests and suggestions, isolating universal gestures to mean "right", "left", and "stop".
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Original 3D animation done in Blender below:
Blender Animation: Time in the Fourth Dimension
See the full process from conception to end result here:
Time in 4D Process Video
Original Voice Over for Trailer and Process Video.
Sound effects from audioblocks.com
Music from original animation: